Defend the Signal Demo
Welcome to the Early Playable Demo of "Defend the Signal"
"Defend the Signal" is a Space Invaders-inspired shooter, and this demo is designed to gather early feedback to help shape the future of the game.
Important Note: The game may not launch on all mobile devices. I am actively working on an Android build, so if you’re interested in playing it when it's ready, be sure to follow this page for updates.
Description: In "Defend the Signal," you are the last line of defense, tasked with protecting the power cord from a relentless swarm of drones. These drones emerge from a portal, and your mission is to prevent them from reaching and disrupting the signal, ensuring the system remains operational.
Gameplay:
- Objective: Stop the enemy drones from reaching the cord. Pick up safe delivery drones for power-ups to aid in your defense.
- Keyboard Controls:
- Move left and right using the arrow keys or A/D keys.
- Shoot using the spacebar.
- Activate power-ups with the E key.
- Mobile Controls:
- Use the on-screen joystick to move left and right.
- Use the on-screen button to shoot and use power-ups.
Features:
- Endless Survival Mode: The current game mode is a "last as long as you can" challenge. See how long you can hold off the drone invasion.
- Simple and Fun Shooting: Focus on shooting at incoming enemy drones.
Power-Up: Collect safe delivery drones to receive various power-ups, enhancing your defensive capabilities.
Link to feedback survey
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Modest Cog Creations |
Genre | Shooter |
Made with | Unity |
Tags | Casual, Indie, Low-poly, Sci-fi, Simple, Space, Touch-Friendly, Unity |
Development log
- Update: Added a Leaderboard and moreSep 03, 2024
- Update: Enhancements for Browser Play and Mobile ControlsAug 15, 2024
- Movement Update for downloadable verisonJul 30, 2024
- Movement UpdateJul 30, 2024
- WebGL Version Added!Jul 10, 2024
- Feedback Demo UpdateJul 06, 2024
Comments
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The new movement update feels pretty crisp and gives a lot more control to the player. A great improvement over the original release. Plus, the added collision accuracy feels spot on. You nailed it on those changes. It's almost a little too easy for my liking now, so maybe there is a hard difficulty on the horizon? ;) Keep up the good work!
One thing I've had a little issue with is when a drone is directly behind a power-up and you can't shoot through it to get the drone. It might be nice if the power-ups didn't block your projectiles.
Thanks for the feedback.
I’ve got some other feedback about it being a little too easy. I’m currently brainstorming a good way to add either a difficulty slider or a way to ramp up the difficulty that isn’t just speeding up the enemies over time.